Survival Log status effects
The 128 effects the status bar files under one of the five stats, in the game's own words: what each does, how long it lasts, how many times it stacks, what applies it where the tables say, and which medicine removes it. 21 carry the game's disease-class flag, 14 have a cure in the tables, and 47 have no source the tables link, which the entry says rather than guessing. The 269 effects filed under no stat, mostly what a talent runs on, are on the talent that carries them.
Checked against the 9/2 Update (version 1.0.15511), released .
128 effects
- Satiety Lasts 1 h Stacks 1 Cure not needed
- Vim and Vigor Lasts 3 h Stacks 1 Cure not needed
- Sweets Lasts 3 h Stacks 1 Cure not needed
- Encumbered Lasts until removed Stacks 1 Cure not needed
- Orderly Exit Lasts 24 h Stacks 1 Cure not needed
- Quick Escape Lasts 12 h Stacks 1 Cure not needed
- Survival Expert Lasts until removed Stacks 1 Cure not needed
- Suicide Lasts 24 h Stacks 1 Cure none in the tables
- GM Test Lasts until removed Stacks 1 Cure not needed
- Hungry Lasts until removed Stacks 1 Cure not needed
- Starving Lasts until removed Stacks 1 Cure not needed
- Depressed Lasts until removed Stacks 1 Cure not needed
- Fatigued Lasts until removed Stacks 1 Cure not needed
- Exhausted Lasts until removed Stacks 1 Cure not needed
- Weakened Lasts until removed Stacks 1 Cure not needed
- Critical Lasts until removed Stacks 1 Cure not needed
- Overweight Lasts until removed Stacks 1 Cure not needed
- Wish Fulfilled Lasts 24 h Stacks 1 Cure not needed
- Wish Unfulfilled Lasts 0.28 h Stacks 1 Cure Rubber Chicken
- Tranquility I Lasts 12 h Stacks 1 Cure not needed
- Tranquility II Lasts 12 h Stacks 1 Cure not needed
- Tranquility III Lasts 12 h Stacks 1 Cure not needed
- Tranquility IV Lasts 12 h Stacks 1 Cure not needed
- Tranquility V Lasts 12 h Stacks 1 Cure not needed
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